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Post by Radar on May 27, 2010 5:25:16 GMT -5
Name: Real Emblem 6x2 Trucks for UKTS By pete379jp Brief Description: All trucks are 6x2 pusher/midlift axle chassis. Pusher/Midlift axle are dummies (It keeps 100mm raised position, not working). I made use of game default parts without remodeling it as much as possible and created it. Base files are my "real emblem trucks". It replaced emblems and license plates, and can edit license number for each classes of each trucks. AI traffic does use both of game default 4x2 trucks and these 6x2 trucks. You manage them with /vehicle/truck/traffic_storage.sii. Credits: Original author is SCS Software. Remodeled by pete379jp Download: pete379jp.s69.xrea.com/ukts_trucks_real_emblem_6x2_trucks.html Attachments:
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colin
New Member
Posts: 3
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Post by colin on Feb 3, 2011 13:43:32 GMT -5
how do you put them onto the truck can you show me a video of that
please
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Post by Radar on Feb 4, 2011 16:58:44 GMT -5
Just add the unzipped rar file to you mod folder. The files overwrite the original in game trucks. If you have other trucks in your mod folder mod make sure they do not conflict or neither will work.
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Post by levenvi on Jan 9, 2012 15:57:54 GMT -5
Hi - I am sure this has been asked before, but is there a way to set up, say Eddie Stobart skins to my own fleet of vehicles? - and if so, would I see them on the road during the simulation?
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Post by Radar on Jan 10, 2012 11:48:39 GMT -5
Y you can reskin the trucks in Stobart colours, there are a few out there on remapped trucks to negate the mirror issue.
You should see the skinned trucks on the road as traffic, but not your employed drivers as for some reason AA & PTTM are the only SCS games that have the ability to see your own employees out on the road.
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