Post by vaulcan on Dec 19, 2008 12:10:47 GMT -5
Ifound a good site for trucks, after D/L'inf some i keep freezing up. here is the log;
******** : log created on : Fri Dec 19 16:47:47 2008
******** : engine v2.0 Nov 3 2004 13:03:37
16:47:47 : [sys] init ...
16:47:47 : [sys] running on Unknown version 6.0 Service Pack 1
16:47:47 : [sys] DirectX 8.1 or better detected
16:47:47 : [sys] using zlib version 1.2.1
16:47:47 : [cpu] detecting cpu...
16:47:48 : [cpu] AuthenticAMD [AMD Phenom(tm) 9500 Quad-Core Processor] at ~2207MHz.
16:47:48 : [cpu] Setting up code base to default C++ versions
16:47:48 : [cpu] cpu features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2
16:47:48 : [sys] startup ...
16:47:48 : [mm] physical memory detected (2097151K/1392732K)
16:47:48 : [mm] virtual memory detected (4194176K/618936K)
16:47:48 : [mm] trying to allocate memory pool (153600K)
16:47:48 : [ds8] Available device : Primary Sound Driver ()
16:47:48 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{0f8344d1-4c53-4905-b316-a36d6e257099})
16:47:48 : [ds8] Available device : Speakers (USB PnP Sound Device) ({0.0.0.00000000}.{00425004-912e-4057-a7cf-b5d90d7f0676})
16:47:48 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) ActiveMARK version.
16:47:48 : [game] home directory @ "C:/Users/Pablo/Documents/18 WoS Pedal to the Metal/"
16:47:52 : mount -o ro,p2 base.scs /
16:47:52 : [zipfs] base.scs [crc32_0xf3b1b8b0]
16:47:52 : mount -o ro,p3 patch_1_07.scs /
16:47:52 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
16:47:52 : mount -o ro,p1 data.scs /
16:47:52 : [zipfs] data.scs [crc32_0x7c96ebd]
16:47:52 : exec /config.cfg
16:47:52 : [cor] executing /config.cfg
16:47:52 : uset r_gamma 1.03
16:47:52 : uset r_path 4
16:47:52 : uset r_fullscreen 1
16:47:52 : uset r_mode 1680x1050x32x60
16:47:52 : uset r_device gl
16:47:52 : uset r_driver gl
16:47:52 : uset g_boffy 0
16:47:52 : uset g_boffx 0
16:47:52 : uset g_bsizey 3000000
16:47:52 : uset g_bsizex 3000000
16:47:52 : uset g_ode_timings 0
16:47:52 : uset g_mouse_control 0
16:47:52 : uset g_steering_func_param 0
16:47:52 : uset g_joy_axis_brake_dz 0.19
16:47:52 : uset g_joy_axis_brake 5
16:47:52 : uset g_joy_ff_gain 1
16:47:52 : uset g_joy_axis_throttle_dz 0.01
16:47:52 : uset g_joy_axis_throttle 2
16:47:52 : uset g_joy_axis_ff 1
16:47:52 : uset g_joy_axis_combine 0
16:47:52 : uset g_joy_axis_steer_sens 0.99
16:47:52 : uset g_joy_axis_steer_dz 0.03
16:47:52 : uset g_joy_axis_steer 0
16:47:52 : uset g_view_dist 1.0
16:47:52 : uset g_upgrade_anywhere 1
16:47:52 : uset g_time_cargo 0
16:47:52 : uset g_police 0
16:47:52 : uset g_fatigue 0
16:47:52 : uset g_cb_enabled 1
16:47:52 : uset g_blinkers_auto 0
16:47:52 : uset g_wipers_auto 0
16:47:52 : uset g_trans_auto 0
16:47:52 : uset g_target_arrow 1
16:47:52 : uset g_traffic_density 1.0
16:47:52 : uset g_game_details 2
16:47:52 : uset g_player_mode 2
16:47:52 : uset g_player_hq Denver
16:47:52 : uset g_player_face 19
16:47:52 : uset g_player_name mcconville
16:47:52 : uset g_quality 2
16:47:52 : uset g_level 2
16:47:52 : uset g_flyspeed 5000.0
16:47:52 : uset g_traffic 1
16:47:52 : uset g_colbox 0
16:47:52 : uset g_fps 0
16:47:52 : uset g_minicon 0
16:47:52 : uset g_console 1
16:47:52 : uset ds8_mix_channels 2
16:47:52 : uset ds8_mix_depth 16
16:47:52 : uset ds8_mix_rate 44100
16:47:52 : uset ds8_3d_emulated 1
16:47:52 : uset ds8_sfx_enabled 1
16:47:52 : uset ds8_music_enabled 1
16:47:52 : uset ds8_sfx_volume 1.0
16:47:52 : uset ds8_music_volume 0
16:47:52 : uset ds8_reverse_stereo 0
16:47:52 : uset s_device ds8
16:47:52 : uset s_mix_channels 2
16:47:52 : uset s_mix_depth 16
16:47:52 : uset s_mix_rate 44100
16:47:52 : uset s_3d_emulated 0
16:47:52 : uset s_sfx_enabled 1
16:47:52 : uset s_music_enabled 1
16:47:52 : uset s_sfx_scheme 0
16:47:52 : uset s_music_scheme 0
16:47:52 : uset s_sfx_volume 1.0
16:47:52 : uset s_music_volume 1.0
16:47:52 : uset s_reverse_stereo 0
16:47:52 : uset i_force_gain 1.0
16:47:52 : uset i_feedback 1
16:47:52 : uset i_joystick2 -1
16:47:52 : uset i_joystick1 0
16:47:52 : uset i_deadzone 0.0
16:47:52 : uset i_device di8
16:47:52 : uset m_invert 0
16:47:52 : uset m_sensitivity 0.066007
16:47:52 : uset m_filter 0
16:47:52 : [snd] select device (ds8)
16:47:52 : [ds8] distance factor:1
16:47:52 : [gl] low driver: GeForce 8400/PCI/SSE2/3DNOW!
16:47:52 : [gl] vendor: NVIDIA Corporation
16:47:52 : [gl] version: 2.1.2
16:47:52 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:47:52 : [gl] GL_max_texture_size: 8192
16:47:52 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:47:52 : [gl] taking advantage of 'GL_ARB_multitexture'
16:47:52 : [gl] sampler count 4
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:47:52 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:47:52 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:47:52 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:47:52 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:47:52 : [gl] taking advantage of 'GL_EXT_blend_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:47:52 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:47:52 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture3D'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_rectangle'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:47:52 : [gl] max anisotropy factor : 16
16:47:52 : [gl] taking advantage of 'GL_NV_register_combiners'
16:47:52 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program_option'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:47:52 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:47:52 : [gl] taking advantage of WGL_ARB_extensions_string
16:47:52 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:47:52 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:47:52 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:47:52 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
16:47:52 : [gl] CDS init: OK
16:47:52 : [gl] SetPixelFormat: OK
16:47:52 : [gl] wglCreateContext: OK
16:47:52 : [gl] OpenGL framebuffer context init OK
16:47:52 : [inp] Joystick/GamePad device: Logitech Driving Force Pro USB
16:47:52 : [ds8] distance factor:0.01
16:47:52 : main_menu
16:48:37 : *** ERROR *** Part 'scaniabox' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'reverslamp' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'bromslamps' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'skylt_bak' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'black_part' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'bakspare' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:44 : *** ERROR *** Part 'nummer' not found in model /makes/truck/ScaniaR5808x4/share/sca1.psm
16:48:44 : *** ERROR *** [psm] error reading geometry file (/makes/truck/ScaniaR5808x4/share/580.psm)
16:48:44 : *** ERROR *** [psm] error reading geometry file (/makes/truck/ScaniaR5808x4/share/580.psm)
16:48:44 : *** ERROR *** [psm] failed to load g_data for /makes/truck/ScaniaR5808x4/share/580.psm
16:48:44 : *** ERROR *** Unable to load model /makes/truck/ScaniaR5808x4/share/580.psm
16:48:44 : *** ERROR *** Part 'a_flares' not found in model /makes/truck/ScaniaR5808x4/a_flares2/a_flares.psm
16:48:44 : *** ERROR *** Part 'aflares' not found in model /makes/truck/ScaniaR5808x4/g_flares/aflares.psm
16:48:51 : [snd] device count : 1
16:49:20 : map america
16:49:20 : Loading resource server data ....
16:49:20 : Loading road data bounds ....
16:49:20 : Loading terrain data bounds ....
16:49:20 : Loading railing data bounds ....
16:49:20 : Loading building data bounds ....
16:49:20 : Loading model data bounds ....
16:49:20 : Loading prefab data bounds ....
16:49:20 : Loading sing data bounds ....
16:49:20 : Loading city data bounds ....
16:49:20 : Loading company data bounds ....
16:49:20 : Loading vegetation data bounds ....
16:49:20 : Loading particles data bounds ....
16:49:20 : Loading hinges data bounds ....
16:49:20 : Loading stamp data bounds ....
16:49:20 : Loading movers data bounds ....
16:49:20 : Loading movers ....
16:49:21 : Loading roads ....
16:49:22 : Loading terrains ....
16:49:23 : Loading railings ....
16:49:24 : Loading buildings ....
16:49:26 : Loading models ....
16:49:31 : Loading prefabs ....
16:49:34 : Loading signs ....
16:49:36 : Loading city props ....
16:49:36 : Loading company props ....
16:49:37 : Loading vegetation ....
16:49:37 : Loading particles ....
16:49:37 : Loading hinges ....
16:49:37 : Loading stamps ....
16:49:37 : Loading target models ....
16:49:37 : Loading headquarters models ....
16:49:37 : resource server memory usage : 14251 kB
16:49:39 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
16:49:39 : [economy_ctrl] Cargo subsystem initialized in 0.005799 s
16:49:39 : [economy_ctrl] Initial job count = 633
16:49:40 : *** ERROR *** [inp] unable to start effect num 0 on device 0
16:49:40 : *** ERROR *** [inp] unable to start effect num 3 on device 0
16:49:47 : ui t console:system_02
16:49:50 : cheat dealers
16:49:50 : [game] Access to all truck dealers was granted.
16:49:50 : ui t console:system_02
16:50:08 : ui t console:system_02
16:50:12 : cheat all
16:50:12 : cheat dealers
16:50:12 : [game] Access to all truck dealers was granted.
16:50:12 : cheat drivers
16:50:12 : [economy_ctrl] Access to all free drivers was granted.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:13 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:13 : cheat stars
16:50:13 : [economy_ctrl] Your prestige was set to max.
16:50:13 : ui t console:system_02
16:50:25 : *** ERROR *** Part 'cc' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:25 : *** ERROR *** Part 'd' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:26 : *** ERROR *** Part 'cc' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:26 : *** ERROR *** Part 'd' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:53 : *** ERROR *** Part 'r_cabin' not found in model /makes/truck/Volvo VN daycab/share/vvn.psm
******** : log created on : Fri Dec 19 16:47:47 2008
******** : engine v2.0 Nov 3 2004 13:03:37
16:47:47 : [sys] init ...
16:47:47 : [sys] running on Unknown version 6.0 Service Pack 1
16:47:47 : [sys] DirectX 8.1 or better detected
16:47:47 : [sys] using zlib version 1.2.1
16:47:47 : [cpu] detecting cpu...
16:47:48 : [cpu] AuthenticAMD [AMD Phenom(tm) 9500 Quad-Core Processor] at ~2207MHz.
16:47:48 : [cpu] Setting up code base to default C++ versions
16:47:48 : [cpu] cpu features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2
16:47:48 : [sys] startup ...
16:47:48 : [mm] physical memory detected (2097151K/1392732K)
16:47:48 : [mm] virtual memory detected (4194176K/618936K)
16:47:48 : [mm] trying to allocate memory pool (153600K)
16:47:48 : [ds8] Available device : Primary Sound Driver ()
16:47:48 : [ds8] Available device : Speakers (Realtek High Definition Audio) ({0.0.0.00000000}.{0f8344d1-4c53-4905-b316-a36d6e257099})
16:47:48 : [ds8] Available device : Speakers (USB PnP Sound Device) ({0.0.0.00000000}.{00425004-912e-4057-a7cf-b5d90d7f0676})
16:47:48 : [game] 18 WoS Pedal to the Metal init ver.1.07 (rev. 6619) ActiveMARK version.
16:47:48 : [game] home directory @ "C:/Users/Pablo/Documents/18 WoS Pedal to the Metal/"
16:47:52 : mount -o ro,p2 base.scs /
16:47:52 : [zipfs] base.scs [crc32_0xf3b1b8b0]
16:47:52 : mount -o ro,p3 patch_1_07.scs /
16:47:52 : [zipfs] patch_1_07.scs [crc32_0xe8aa0001]
16:47:52 : mount -o ro,p1 data.scs /
16:47:52 : [zipfs] data.scs [crc32_0x7c96ebd]
16:47:52 : exec /config.cfg
16:47:52 : [cor] executing /config.cfg
16:47:52 : uset r_gamma 1.03
16:47:52 : uset r_path 4
16:47:52 : uset r_fullscreen 1
16:47:52 : uset r_mode 1680x1050x32x60
16:47:52 : uset r_device gl
16:47:52 : uset r_driver gl
16:47:52 : uset g_boffy 0
16:47:52 : uset g_boffx 0
16:47:52 : uset g_bsizey 3000000
16:47:52 : uset g_bsizex 3000000
16:47:52 : uset g_ode_timings 0
16:47:52 : uset g_mouse_control 0
16:47:52 : uset g_steering_func_param 0
16:47:52 : uset g_joy_axis_brake_dz 0.19
16:47:52 : uset g_joy_axis_brake 5
16:47:52 : uset g_joy_ff_gain 1
16:47:52 : uset g_joy_axis_throttle_dz 0.01
16:47:52 : uset g_joy_axis_throttle 2
16:47:52 : uset g_joy_axis_ff 1
16:47:52 : uset g_joy_axis_combine 0
16:47:52 : uset g_joy_axis_steer_sens 0.99
16:47:52 : uset g_joy_axis_steer_dz 0.03
16:47:52 : uset g_joy_axis_steer 0
16:47:52 : uset g_view_dist 1.0
16:47:52 : uset g_upgrade_anywhere 1
16:47:52 : uset g_time_cargo 0
16:47:52 : uset g_police 0
16:47:52 : uset g_fatigue 0
16:47:52 : uset g_cb_enabled 1
16:47:52 : uset g_blinkers_auto 0
16:47:52 : uset g_wipers_auto 0
16:47:52 : uset g_trans_auto 0
16:47:52 : uset g_target_arrow 1
16:47:52 : uset g_traffic_density 1.0
16:47:52 : uset g_game_details 2
16:47:52 : uset g_player_mode 2
16:47:52 : uset g_player_hq Denver
16:47:52 : uset g_player_face 19
16:47:52 : uset g_player_name mcconville
16:47:52 : uset g_quality 2
16:47:52 : uset g_level 2
16:47:52 : uset g_flyspeed 5000.0
16:47:52 : uset g_traffic 1
16:47:52 : uset g_colbox 0
16:47:52 : uset g_fps 0
16:47:52 : uset g_minicon 0
16:47:52 : uset g_console 1
16:47:52 : uset ds8_mix_channels 2
16:47:52 : uset ds8_mix_depth 16
16:47:52 : uset ds8_mix_rate 44100
16:47:52 : uset ds8_3d_emulated 1
16:47:52 : uset ds8_sfx_enabled 1
16:47:52 : uset ds8_music_enabled 1
16:47:52 : uset ds8_sfx_volume 1.0
16:47:52 : uset ds8_music_volume 0
16:47:52 : uset ds8_reverse_stereo 0
16:47:52 : uset s_device ds8
16:47:52 : uset s_mix_channels 2
16:47:52 : uset s_mix_depth 16
16:47:52 : uset s_mix_rate 44100
16:47:52 : uset s_3d_emulated 0
16:47:52 : uset s_sfx_enabled 1
16:47:52 : uset s_music_enabled 1
16:47:52 : uset s_sfx_scheme 0
16:47:52 : uset s_music_scheme 0
16:47:52 : uset s_sfx_volume 1.0
16:47:52 : uset s_music_volume 1.0
16:47:52 : uset s_reverse_stereo 0
16:47:52 : uset i_force_gain 1.0
16:47:52 : uset i_feedback 1
16:47:52 : uset i_joystick2 -1
16:47:52 : uset i_joystick1 0
16:47:52 : uset i_deadzone 0.0
16:47:52 : uset i_device di8
16:47:52 : uset m_invert 0
16:47:52 : uset m_sensitivity 0.066007
16:47:52 : uset m_filter 0
16:47:52 : [snd] select device (ds8)
16:47:52 : [ds8] distance factor:1
16:47:52 : [gl] low driver: GeForce 8400/PCI/SSE2/3DNOW!
16:47:52 : [gl] vendor: NVIDIA Corporation
16:47:52 : [gl] version: 2.1.2
16:47:52 : [gl] GL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_bindable_uniform GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
16:47:52 : [gl] GL_max_texture_size: 8192
16:47:52 : [gl] taking advantage of 'GL_ARB_fragment_program'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
16:47:52 : [gl] taking advantage of 'GL_ARB_multitexture'
16:47:52 : [gl] sampler count 4
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_border_clamp'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_compression'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
16:47:52 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
16:47:52 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
16:47:52 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
16:47:52 : [gl] taking advantage of 'GL_ARB_vertex_program'
16:47:52 : [gl] taking advantage of 'GL_ATI_draw_buffers'
16:47:52 : [gl] taking advantage of 'GL_EXT_blend_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
16:47:52 : [gl] taking advantage of 'GL_EXT_rescale_normal'
16:47:52 : [gl] taking advantage of 'GL_EXT_secondary_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture3D'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_env_add'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_rectangle'
16:47:52 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
16:47:52 : [gl] max anisotropy factor : 16
16:47:52 : [gl] taking advantage of 'GL_NV_register_combiners'
16:47:52 : [gl] taking advantage of 'GL_NV_register_combiners2'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader2'
16:47:52 : [gl] taking advantage of 'GL_NV_texture_shader3'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program_option'
16:47:52 : [gl] taking advantage of 'GL_NV_fragment_program2'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program2'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program2_option'
16:47:52 : [gl] taking advantage of 'GL_NV_vertex_program3'
16:47:52 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
16:47:52 : [gl] taking advantage of WGL_ARB_extensions_string
16:47:52 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
16:47:52 : [gl] taking advantage of 'WGL_ARB_pixel_format'
16:47:52 : [gl] taking advantage of 'WGL_ARB_pbuffer'
16:47:52 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
16:47:52 : [gl] CDS init: OK
16:47:52 : [gl] SetPixelFormat: OK
16:47:52 : [gl] wglCreateContext: OK
16:47:52 : [gl] OpenGL framebuffer context init OK
16:47:52 : [inp] Joystick/GamePad device: Logitech Driving Force Pro USB
16:47:52 : [ds8] distance factor:0.01
16:47:52 : main_menu
16:48:37 : *** ERROR *** Part 'scaniabox' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'reverslamp' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'bromslamps' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'skylt_bak' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'black_part' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:37 : *** ERROR *** Part 'bakspare' not found in model /makes/truck/Scania4-6x4/share/sca1.psm
16:48:44 : *** ERROR *** Part 'nummer' not found in model /makes/truck/ScaniaR5808x4/share/sca1.psm
16:48:44 : *** ERROR *** [psm] error reading geometry file (/makes/truck/ScaniaR5808x4/share/580.psm)
16:48:44 : *** ERROR *** [psm] error reading geometry file (/makes/truck/ScaniaR5808x4/share/580.psm)
16:48:44 : *** ERROR *** [psm] failed to load g_data for /makes/truck/ScaniaR5808x4/share/580.psm
16:48:44 : *** ERROR *** Unable to load model /makes/truck/ScaniaR5808x4/share/580.psm
16:48:44 : *** ERROR *** Part 'a_flares' not found in model /makes/truck/ScaniaR5808x4/a_flares2/a_flares.psm
16:48:44 : *** ERROR *** Part 'aflares' not found in model /makes/truck/ScaniaR5808x4/g_flares/aflares.psm
16:48:51 : [snd] device count : 1
16:49:20 : map america
16:49:20 : Loading resource server data ....
16:49:20 : Loading road data bounds ....
16:49:20 : Loading terrain data bounds ....
16:49:20 : Loading railing data bounds ....
16:49:20 : Loading building data bounds ....
16:49:20 : Loading model data bounds ....
16:49:20 : Loading prefab data bounds ....
16:49:20 : Loading sing data bounds ....
16:49:20 : Loading city data bounds ....
16:49:20 : Loading company data bounds ....
16:49:20 : Loading vegetation data bounds ....
16:49:20 : Loading particles data bounds ....
16:49:20 : Loading hinges data bounds ....
16:49:20 : Loading stamp data bounds ....
16:49:20 : Loading movers data bounds ....
16:49:20 : Loading movers ....
16:49:21 : Loading roads ....
16:49:22 : Loading terrains ....
16:49:23 : Loading railings ....
16:49:24 : Loading buildings ....
16:49:26 : Loading models ....
16:49:31 : Loading prefabs ....
16:49:34 : Loading signs ....
16:49:36 : Loading city props ....
16:49:36 : Loading company props ....
16:49:37 : Loading vegetation ....
16:49:37 : Loading particles ....
16:49:37 : Loading hinges ....
16:49:37 : Loading stamps ....
16:49:37 : Loading target models ....
16:49:37 : Loading headquarters models ....
16:49:37 : resource server memory usage : 14251 kB
16:49:39 : [game_ctrl] Map /maps/america.mbd successfuly loaded ....
16:49:39 : [economy_ctrl] Cargo subsystem initialized in 0.005799 s
16:49:39 : [economy_ctrl] Initial job count = 633
16:49:40 : *** ERROR *** [inp] unable to start effect num 0 on device 0
16:49:40 : *** ERROR *** [inp] unable to start effect num 3 on device 0
16:49:47 : ui t console:system_02
16:49:50 : cheat dealers
16:49:50 : [game] Access to all truck dealers was granted.
16:49:50 : ui t console:system_02
16:50:08 : ui t console:system_02
16:50:12 : cheat all
16:50:12 : cheat dealers
16:50:12 : [game] Access to all truck dealers was granted.
16:50:12 : cheat drivers
16:50:12 : [economy_ctrl] Access to all free drivers was granted.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:12 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:12 : cheat money
16:50:13 : [economy_ctrl] $ 100,000,- was wired to your bank account.
16:50:13 : cheat stars
16:50:13 : [economy_ctrl] Your prestige was set to max.
16:50:13 : ui t console:system_02
16:50:25 : *** ERROR *** Part 'cc' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:25 : *** ERROR *** Part 'd' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:26 : *** ERROR *** Part 'cc' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:26 : *** ERROR *** Part 'd' not found in model /makes/truck/daf_XF105_4x2/interior/daf_int.psm
16:50:53 : *** ERROR *** Part 'r_cabin' not found in model /makes/truck/Volvo VN daycab/share/vvn.psm