Post by Radar on May 10, 2010 6:00:59 GMT -5
Big THANKS to Sparky for his permission to post here, his new 1.4 patch is in the pipeline.
UKTS Improvement Mod V1.3
By Sparky/Sparky66
________________________________________________________________________________________________________
MOD FEATURES:
This mod contains some fixes for UKTS to make it more realistic and remove some bugs. The fixes are listed below:
Added extra AI cars to traffic - these cars were made by SCS and included in the game files, but they forgot to add them to the traffic storage file. I have added them.
Added all trailer and load types to AI traffic - the AI trucks can now be seen towing all the loads and trailer types that you can. This makes the roads more intersesting.
Replaced single centre white line on some single lane roads with a double one - correct for the UK as no main roads have a single white centre line. AI now also travels 60mph instead of 30mph on these roads.
Changed 60 mph sign to a national speed limit sign - in real life, 60mph signs would not be used, instead a national speed limit sign is used, which is a White sign with a black stripe, for those of you not familiar with UK road rules, it means 60mph on single carriageway roads, 70mph on dual carriageway roads and motorways.
Changed 30mph limit in cities to 40mph - this is more realistic as 40mph is more commonly used on the type of city streets depicted in the game.
Finished and unlocked a27/a259 between Southampton and Dover - this road was partially finished by SCS, it just needed some scenery finished, so i completed it.
Changed red and white chevron sign to black and white - as per UK road rules.
V1.1 CHANGES:
Removed invisible wall at dover.
Country road near Carlisle not finished by SCS now finished and open.
Country road near Southampton not finished by SCS now finished and open.
Country roads in Wales not finished by SCS now finished and open.
Country road across the centre of England not finished by SCS now finished and open.
Traffic does not only turn left at country single road t-junctions anymore.
Single lane city roads at south of sheffield now have reduced speedlimit and roadworks added.
V1.2 CHANGES:
AI traffic now travels at the correct speed on country roads and the dual carriageways leading into cities e.g. 60mph, slowing to 40mph for sharp bends and junctions.
Roads should be busier.
A couple more map fixes (signs, invisible walls etc.)
Removed thick white outside lines from single lane roads (amazing how much of a difference this can make!)
Improved handling mod now included to stop all that annoying sliding about at low speeds.
Rare and special loads are now more common and can be picked up like any other load, rather than having to wait for an e-mail. E-mails will still arrive and you will still be paid more for the e-mail loads.
Loads availiable at companies have been changed slightly:
Stokes, LKW log, Posped, Tradeaux, Trameri, Transinet: Everything.
BCP, FCP: Anything to do with vehicle manufacturing.
Euroacres: Anything to do with farming.
Eurogoodies: Anything to do with food and household goods.
ITCC: Anything to do with building materials.
Kaarfor, Sellplan: Supermarket, only accepts food and household goods.
NBFC, WGCC: Chemical plant, Anything to do with chemicals, fuel etc.
Quarries: Anything to do with quarrying e.g. ore, diggers etc.
Sanbuilders: Construction site, accepts construction materials and plant. You can now also collect loads from there e.g. construction machinery, unwanted spoil etc.
Tree ET: Anything to do with logging.
V1.3 CHANGES:
Some minor map fixes.
Fixed crash issue due to certain loads spawning at certain yards.
Fixed issue with AI not stopping at red traffic lights.
Added the Renault Magnum to truck AI. We can only guess why SCS left it out.
Some more AI vehicles converted from 18WOS: Extreme Trucker:
Toyota Minivan.
Toyota Land Cruiser 4X4.
Toyota Land Cruiser 4X4 with roof rack and bikes.
Chevrolet Van.
Chevrolet Suburban 4X4.
Ford Superduty Pickup.
Ford Superduty Breakdown Truck complete with flashing roof beacons.
Holden Commodore Ute (crew cab pickup).
Minibus (with a new skin to remove the palm trees on the side - they didn't look very british! It has been added to the truck AI so it only drives in the left two lanes and only appears parked in larger spaces that it will actually fit in.)
The only two AI vehicles I didn't bother converting were the Transit van and the Holden Barina as they are alreay included in UKTS (the Holden Barina is basically a Fiat Punto).
Because of these new AI vehicles roads should be even busier.
________________________________________________________________________________________________________
EXTRA STUFF FOR MAPMAKERS:
you can now choose from lots more different types of single lane road:
double centre line fast with outside lines.
double centre line slow with outside lines.
double centre line fast without outside lines.
double centre line slow without outside lines.
broken centre line fast with outside lines.
broken centre line slow with outside lines.
broken centre line fast without outside lines.
broken centre line slow without outside lines.
no centre line fast with outside lines.
no centre line slow with outside lines.
no centre line fast without outside lines.
no centre line slow without outside lines.
slow = AI traffic at 30mph (useful for tight corners and before junctions)
fast = AI traffic at 60mph
with a choice of textures this gives you a huge variety of single lane roads to choose from.
New signs:
keep left
left and right hand chevrons
30mph sign
also included are two more types of t-junctions for single carriageway roads.
remember that if you use anything from my mod for your map then it will require my mod to function properly.
________________________________________________________________________________________________________
INSTALLATION INSTRUCTIONS:
Included are 5 SCS files:
AI_Vehicles: The AI car and trailer fixes.
Map: The extra roads.
Companies: The changes to cargoes and companies.
Handling: The truck steering changes.
Fixes: The other changes.
Place all five SCS files in you UKTS mod folder for the full mod.
If you have any files from V1.0 or V1.1 or V1.2 of this mod they should be deleted and replaced by these.
________________________________________________________________________________________________________
CONTACT INFORMATION:
Please do not change or upload this mod without my permission. I can be contacted by PM on the following forums:
sparky on www.eurotrucksimulator.org/forum/
sparky66 on truckpol.proboards.com/
sparky on crockettsetshouse.org.uk/forum
________________________________________________________________________________________________________
DOWNLOAD LINKS:
Rapidshare: rapidshare.com/files/364151319/UKTS_Improvement_Mod_V1.3_By_Sparky.zip
Filefront: www.filefront.com/15845645/UKTS_Improvement_Mod_V1.3_By_Sparky.zip
Remixshare: remixshare.com/dl/qd80z/UKTS_Improvement_Mod_V1.3_By_Sparky.zip
UKTS Improvement Mod V1.3
By Sparky/Sparky66
________________________________________________________________________________________________________
MOD FEATURES:
This mod contains some fixes for UKTS to make it more realistic and remove some bugs. The fixes are listed below:
Added extra AI cars to traffic - these cars were made by SCS and included in the game files, but they forgot to add them to the traffic storage file. I have added them.
Added all trailer and load types to AI traffic - the AI trucks can now be seen towing all the loads and trailer types that you can. This makes the roads more intersesting.
Replaced single centre white line on some single lane roads with a double one - correct for the UK as no main roads have a single white centre line. AI now also travels 60mph instead of 30mph on these roads.
Changed 60 mph sign to a national speed limit sign - in real life, 60mph signs would not be used, instead a national speed limit sign is used, which is a White sign with a black stripe, for those of you not familiar with UK road rules, it means 60mph on single carriageway roads, 70mph on dual carriageway roads and motorways.
Changed 30mph limit in cities to 40mph - this is more realistic as 40mph is more commonly used on the type of city streets depicted in the game.
Finished and unlocked a27/a259 between Southampton and Dover - this road was partially finished by SCS, it just needed some scenery finished, so i completed it.
Changed red and white chevron sign to black and white - as per UK road rules.
V1.1 CHANGES:
Removed invisible wall at dover.
Country road near Carlisle not finished by SCS now finished and open.
Country road near Southampton not finished by SCS now finished and open.
Country roads in Wales not finished by SCS now finished and open.
Country road across the centre of England not finished by SCS now finished and open.
Traffic does not only turn left at country single road t-junctions anymore.
Single lane city roads at south of sheffield now have reduced speedlimit and roadworks added.
V1.2 CHANGES:
AI traffic now travels at the correct speed on country roads and the dual carriageways leading into cities e.g. 60mph, slowing to 40mph for sharp bends and junctions.
Roads should be busier.
A couple more map fixes (signs, invisible walls etc.)
Removed thick white outside lines from single lane roads (amazing how much of a difference this can make!)
Improved handling mod now included to stop all that annoying sliding about at low speeds.
Rare and special loads are now more common and can be picked up like any other load, rather than having to wait for an e-mail. E-mails will still arrive and you will still be paid more for the e-mail loads.
Loads availiable at companies have been changed slightly:
Stokes, LKW log, Posped, Tradeaux, Trameri, Transinet: Everything.
BCP, FCP: Anything to do with vehicle manufacturing.
Euroacres: Anything to do with farming.
Eurogoodies: Anything to do with food and household goods.
ITCC: Anything to do with building materials.
Kaarfor, Sellplan: Supermarket, only accepts food and household goods.
NBFC, WGCC: Chemical plant, Anything to do with chemicals, fuel etc.
Quarries: Anything to do with quarrying e.g. ore, diggers etc.
Sanbuilders: Construction site, accepts construction materials and plant. You can now also collect loads from there e.g. construction machinery, unwanted spoil etc.
Tree ET: Anything to do with logging.
V1.3 CHANGES:
Some minor map fixes.
Fixed crash issue due to certain loads spawning at certain yards.
Fixed issue with AI not stopping at red traffic lights.
Added the Renault Magnum to truck AI. We can only guess why SCS left it out.
Some more AI vehicles converted from 18WOS: Extreme Trucker:
Toyota Minivan.
Toyota Land Cruiser 4X4.
Toyota Land Cruiser 4X4 with roof rack and bikes.
Chevrolet Van.
Chevrolet Suburban 4X4.
Ford Superduty Pickup.
Ford Superduty Breakdown Truck complete with flashing roof beacons.
Holden Commodore Ute (crew cab pickup).
Minibus (with a new skin to remove the palm trees on the side - they didn't look very british! It has been added to the truck AI so it only drives in the left two lanes and only appears parked in larger spaces that it will actually fit in.)
The only two AI vehicles I didn't bother converting were the Transit van and the Holden Barina as they are alreay included in UKTS (the Holden Barina is basically a Fiat Punto).
Because of these new AI vehicles roads should be even busier.
________________________________________________________________________________________________________
EXTRA STUFF FOR MAPMAKERS:
you can now choose from lots more different types of single lane road:
double centre line fast with outside lines.
double centre line slow with outside lines.
double centre line fast without outside lines.
double centre line slow without outside lines.
broken centre line fast with outside lines.
broken centre line slow with outside lines.
broken centre line fast without outside lines.
broken centre line slow without outside lines.
no centre line fast with outside lines.
no centre line slow with outside lines.
no centre line fast without outside lines.
no centre line slow without outside lines.
slow = AI traffic at 30mph (useful for tight corners and before junctions)
fast = AI traffic at 60mph
with a choice of textures this gives you a huge variety of single lane roads to choose from.
New signs:
keep left
left and right hand chevrons
30mph sign
also included are two more types of t-junctions for single carriageway roads.
remember that if you use anything from my mod for your map then it will require my mod to function properly.
________________________________________________________________________________________________________
INSTALLATION INSTRUCTIONS:
Included are 5 SCS files:
AI_Vehicles: The AI car and trailer fixes.
Map: The extra roads.
Companies: The changes to cargoes and companies.
Handling: The truck steering changes.
Fixes: The other changes.
Place all five SCS files in you UKTS mod folder for the full mod.
If you have any files from V1.0 or V1.1 or V1.2 of this mod they should be deleted and replaced by these.
________________________________________________________________________________________________________
CONTACT INFORMATION:
Please do not change or upload this mod without my permission. I can be contacted by PM on the following forums:
sparky on www.eurotrucksimulator.org/forum/
sparky66 on truckpol.proboards.com/
sparky on crockettsetshouse.org.uk/forum
________________________________________________________________________________________________________
DOWNLOAD LINKS:
Rapidshare: rapidshare.com/files/364151319/UKTS_Improvement_Mod_V1.3_By_Sparky.zip
Filefront: www.filefront.com/15845645/UKTS_Improvement_Mod_V1.3_By_Sparky.zip
Remixshare: remixshare.com/dl/qd80z/UKTS_Improvement_Mod_V1.3_By_Sparky.zip