Post by bjorn324 on Oct 20, 2006 14:30:59 GMT -5
The game stopped and get back to the desktop then I get back to the game over and over again. Than the crashed totally but:
it's workin again after I updated mine videocard BUT in the SHOWROOM I only see the the bumpers of the trucks.
I've reinstalled it didn't worked. the stupiest thing is that I'm playing the game for a month now with no problems and now that stupid don't work anymore.
This what I did:
I updated my Nvidia Geforce MX 440 graphic card to 91.47 version
I reinstalled it 8 times now with now result so if some body know
And tried with and without patch
here is my prism3d:
******** : log created on : Thursday October 19 2006 @ 20:41:42
20:41:42 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
20:41:42 : [sys] DirectX version : 4.09.00.0904
20:41:42 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.00GHz] at ~1991MHz.
20:41:42 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:41:42 : [mm] physical memory detected (523808K/289416K)
20:41:42 : [mm] virtual memory detected (2097024K/2069312K)
20:41:42 : [mm] Trying to allocate memory pool (153600K)
20:41:42 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
20:41:42 : [zipfs] patch.scs successfully mounted [crc_0xf6919b86]
20:41:42 : [game] 18 WoS Haulin init ver.1.05 (rev. 19493)
20:41:42 : Home directory: 'C:/Documents and Settings/Bjorn/Mijn documenten/18 WoS Haulin'
20:41:42 : exec /home/config.cfg
20:41:42 : [cor] executing /home/config.cfg
20:41:42 : uset g_view_dist "1.0"
20:41:42 : uset g_reflection "0"
20:41:42 : uset g_quality "1"
20:41:42 : uset r_texture_detail "0"
20:41:42 : uset r_anisotropy_factor "0.2"
20:41:42 : uset r_device "gl"
20:41:42 : uset r_path "6"
20:41:42 : uset r_mode "800x600x32x0"
20:41:42 : uset r_fullscreen "1"
20:41:42 : uset s_sfx_enabled "1"
20:41:42 : uset s_acceleration "0"
20:41:42 : uset s_mix_rate "44100"
20:41:43 : [gl] driver: GeForce4 MX 440/AGP/SSE2
20:41:43 : [gl] vendor: NVIDIA Corporation
20:41:43 : [gl] version: 1.5.7
20:41:43 : [gl] GL extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:41:43 : [gl] GL_max_texture_size: 2048
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:41:43 : [gl] taking advantage of 'GL_ARB_multitexture'
20:41:43 : [gl] sampler count 2
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:41:43 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:41:43 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:41:43 : [gl] taking advantage of 'GL_EXT_blend_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:41:43 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:41:43 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:41:43 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:41:43 : [gl] max anisotropy factor : 2
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:41:43 : [gl] taking advantage of 'GL_NV_register_combiners'
20:41:43 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:41:43 : [gl] taking advantage of 'GL_NV_vertex_program'
20:41:43 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:41:43 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:41:43 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
20:41:43 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:41:43 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:41:43 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:41:43 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:41:43 : [gl] CDS init: OK
20:41:43 : [gl] SetPixelFormat: OK
20:41:43 : [gl] wglCreateContext: OK
20:41:43 : [gl] OpenGL framebuffer context init OK
20:41:43 : [snd] select device (ds8)
20:41:43 : [ds8] Available device : Primair geluidsstuurprogramma ().
20:41:43 : [ds8] Available device : C-Media Wave Device (cmaudio.sys).
20:41:43 : [ds8] Initialization OK.
20:41:43 : [inp] Joystick/GamePad device: \bLogitech WingMan Formula Force GP USB
20:41:43 : exit
20:41:44 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:41:51 : Loading city data ....
20:42:01 : quit
20:42:01 : [gl] Context shutdown
20:42:02 : [gl] CDS shutdown: OK
20:42:02 : [sys] process shutdown
it's workin again after I updated mine videocard BUT in the SHOWROOM I only see the the bumpers of the trucks.
I've reinstalled it didn't worked. the stupiest thing is that I'm playing the game for a month now with no problems and now that stupid don't work anymore.
This what I did:
I updated my Nvidia Geforce MX 440 graphic card to 91.47 version
I reinstalled it 8 times now with now result so if some body know
And tried with and without patch
here is my prism3d:
******** : log created on : Thursday October 19 2006 @ 20:41:42
20:41:42 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2
20:41:42 : [sys] DirectX version : 4.09.00.0904
20:41:42 : [cpu] GenuineIntel [ Intel(R) Pentium(R) 4 CPU 2.00GHz] at ~1991MHz.
20:41:42 : [cpu] Features utilized: fpu cmov mmx sse sse2.
20:41:42 : [mm] physical memory detected (523808K/289416K)
20:41:42 : [mm] virtual memory detected (2097024K/2069312K)
20:41:42 : [mm] Trying to allocate memory pool (153600K)
20:41:42 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f]
20:41:42 : [zipfs] patch.scs successfully mounted [crc_0xf6919b86]
20:41:42 : [game] 18 WoS Haulin init ver.1.05 (rev. 19493)
20:41:42 : Home directory: 'C:/Documents and Settings/Bjorn/Mijn documenten/18 WoS Haulin'
20:41:42 : exec /home/config.cfg
20:41:42 : [cor] executing /home/config.cfg
20:41:42 : uset g_view_dist "1.0"
20:41:42 : uset g_reflection "0"
20:41:42 : uset g_quality "1"
20:41:42 : uset r_texture_detail "0"
20:41:42 : uset r_anisotropy_factor "0.2"
20:41:42 : uset r_device "gl"
20:41:42 : uset r_path "6"
20:41:42 : uset r_mode "800x600x32x0"
20:41:42 : uset r_fullscreen "1"
20:41:42 : uset s_sfx_enabled "1"
20:41:42 : uset s_acceleration "0"
20:41:42 : uset s_mix_rate "44100"
20:41:43 : [gl] driver: GeForce4 MX 440/AGP/SSE2
20:41:43 : [gl] vendor: NVIDIA Corporation
20:41:43 : [gl] version: 1.5.7
20:41:43 : [gl] GL extensions: GL_ARB_imaging GL_ARB_multitexture GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:41:43 : [gl] GL_max_texture_size: 2048
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_mirrored_repeat'
20:41:43 : [gl] taking advantage of 'GL_ARB_multitexture'
20:41:43 : [gl] sampler count 2
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_compression'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_cube_map'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_env_combine'
20:41:43 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:41:43 : [gl] taking advantage of 'GL_ARB_transpose_matrix'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:41:43 : [gl] taking advantage of 'GL_ARB_shader_objects'
20:41:43 : [gl] taking advantage of 'GL_ARB_vertex_shader'
20:41:43 : [gl] taking advantage of 'GL_EXT_blend_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:41:43 : [gl] taking advantage of 'GL_EXT_draw_range_elements'
20:41:43 : [gl] taking advantage of 'GL_EXT_rescale_normal'
20:41:43 : [gl] taking advantage of 'GL_EXT_secondary_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_separate_specular_color'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_edge_clamp'
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_env_add'
20:41:43 : [gl] max anisotropy factor : 2
20:41:43 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:41:43 : [gl] taking advantage of 'GL_NV_register_combiners'
20:41:43 : [gl] taking advantage of 'GL_NV_texture_env_combine4'
20:41:43 : [gl] taking advantage of 'GL_NV_vertex_program'
20:41:43 : [gl] taking advantage of 'GL_SGIS_generate_mipmap'
20:41:43 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:41:43 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_render_texture WGL_EXT_extensions_string WGL_EXT_swap_control WGL_NV_render_texture_rectangle
20:41:43 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:41:43 : [gl] taking advantage of 'WGL_ARB_pbuffer'
20:41:43 : [gl] taking advantage of 'WGL_ARB_render_texture'
20:41:43 : [gl] taking advantage of 'WGL_NV_render_texture_rectangle'
20:41:43 : [gl] CDS init: OK
20:41:43 : [gl] SetPixelFormat: OK
20:41:43 : [gl] wglCreateContext: OK
20:41:43 : [gl] OpenGL framebuffer context init OK
20:41:43 : [snd] select device (ds8)
20:41:43 : [ds8] Available device : Primair geluidsstuurprogramma ().
20:41:43 : [ds8] Available device : C-Media Wave Device (cmaudio.sys).
20:41:43 : [ds8] Initialization OK.
20:41:43 : [inp] Joystick/GamePad device: \bLogitech WingMan Formula Force GP USB
20:41:43 : exit
20:41:44 : Starting physics server: \gOpen Dynamics Engine (svn revision 981)
20:41:51 : Loading city data ....
20:42:01 : quit
20:42:01 : [gl] Context shutdown
20:42:02 : [gl] CDS shutdown: OK
20:42:02 : [sys] process shutdown