|
Post by coolky777 on Apr 26, 2008 6:59:10 GMT -5
I just got haulin and i updated everything i need, but when i go to start driving on the loading screen it doesn't go past the "e" on please wait. Can anybody help
Kyle
|
|
|
Post by Radar on Apr 26, 2008 10:00:17 GMT -5
It maybe down to lack of memory resources, Haulin does use quite alot to run the game.
Can you post the post the prism log if there is one.
Try turning of as many background processes as posible before starting the game just press ctrl, alt & delete to give you a list of running background programs leave the system ones alone or you will end up restarting the computer.
|
|
|
Post by coolky777 on Apr 26, 2008 10:46:16 GMT -5
I Have had a lot of memory removed to make more memory
Prism Log???
I always only have 1 window open at a time.
Kyle
|
|
|
Post by coolky777 on Apr 26, 2008 12:04:16 GMT -5
******** : log created on : Saturday April 26 2008 @ 17:14:07 17:14:07 : [sys] running on x86 / Windows XP (version 5.1) / Service Pack 2 17:14:07 : [sys] DirectX version : 4.09.00.0904 17:14:07 : [cpu] GenuineIntel [Intel(R) Celeron(R) M processor 1.40GHz] at ~1393MHz. 17:14:07 : [cpu] Features utilized: fpu cmov mmx sse sse2. 17:14:07 : [mm] physical memory detected (515452K/143224K) 17:14:07 : [mm] virtual memory detected (2097024K/2069364K) 17:14:07 : [mm] Trying to allocate memory pool (153600K) 17:14:08 : [zipfs] base.scs successfully mounted [crc_0xb39eb8f] 17:14:08 : [game] 18 WoS Haulin init ver.1.00 (rev. 18921) 17:14:08 : Home directory: 'C:/Documents and Settings/kathie/My Documents/18 WoS Haulin' 17:14:08 : exec /home/config.cfg 17:14:08 : [cor] executing /home/config.cfg 17:14:08 : uset g_minicon "0" 17:14:08 : uset g_console "0" 17:14:08 : uset g_developer "0" 17:14:08 : uset g_steering_func_param "0.0" 17:14:08 : uset g_joy_axis_brake_dz "0.0" 17:14:08 : uset g_joy_axis_brake "7" 17:14:08 : uset g_joy_ff_gain "1.0" 17:14:08 : uset g_joy_axis_throttle_dz "0.0" 17:14:08 : uset g_joy_axis_throttle "7" 17:14:08 : uset g_joy_axis_ff "0" 17:14:08 : uset g_joy_axis_combine "0" 17:14:08 : uset g_joy_axis_steer_sens "0.6" 17:14:08 : uset g_joy_axis_steer_dz "0.0" 17:14:08 : uset g_joy_axis_steer "7" 17:14:08 : uset g_subtitles "1" 17:14:08 : uset g_clock_24 "1" 17:14:08 : uset g_quality "2" 17:14:08 : uset g_reflection "1" 17:14:08 : uset g_mph "1" 17:14:08 : uset g_show_map "1" 17:14:08 : uset g_points "0.0" 17:14:08 : uset g_atrans "1" 17:14:08 : uset g_flyspeed "0.0" 17:14:08 : uset g_lang "en" 17:14:08 : uset g_colbox "0" 17:14:08 : uset g_texture_usage_stats "0" 17:14:08 : uset g_fps "0" 17:14:08 : uset r_gamma "1" 17:14:08 : uset r_path "3" 17:14:08 : uset r_fullscreen "1" 17:14:08 : uset r_mode "800x600x32x0" 17:14:08 : uset r_device "gl" 17:14:08 : uset r_driver "gl" 17:14:08 : uset ds8_mix_channels "2" 17:14:08 : uset ds8_mix_depth "16" 17:14:08 : uset ds8_mix_rate "44100" 17:14:08 : uset ds8_reverse_stereo "0" 17:14:08 : uset s_acceleration "1" 17:14:08 : uset s_mix_channels "2" 17:14:08 : uset s_mix_depth "16" 17:14:08 : uset s_mix_rate "44100" 17:14:08 : uset s_sfx_enabled "1" 17:14:08 : uset s_music_enabled "1" 17:14:08 : uset s_sfx_volume "1.0" 17:14:08 : uset s_music_volume "1.0" 17:14:08 : uset s_reverse_stereo "0" 17:14:08 : uset s_device "ds8" 17:14:08 : uset r_quirks "0" 17:14:08 : uset r_anisotropy_factor "0.5" 17:14:08 : uset r_texture_detail "0" 17:14:08 : uset i_force_gain "1.0" 17:14:08 : uset i_feedback "1" 17:14:08 : uset i_joystick2 "-1" 17:14:08 : uset i_joystick1 "-1" 17:14:08 : uset i_deadzone "0.0" 17:14:08 : uset i_device "di8" 17:14:08 : uset m_invert "0" 17:14:08 : uset m_sensitivity "0.33" 17:14:08 : uset m_filter "0" 17:14:08 : uset g_view_dist "1.0" 17:14:08 : [gl] driver: Intel 915GM 17:14:08 : [gl] vendor: Intel 17:14:08 : [gl] version: 1.4.0 - Build 4.14.10.4410 17:14:08 : [gl] GL extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint 17:14:08 : [gl] GL_max_texture_size: 2048 17:14:08 : [gl] taking advantage of 'GL_ARB_fragment_program' 17:14:08 : [gl] taking advantage of 'GL_ARB_multitexture' 17:14:08 : [gl] sampler count 8 17:14:08 : [gl] taking advantage of 'GL_ARB_texture_border_clamp' 17:14:08 : [gl] taking advantage of 'GL_ARB_texture_compression' 17:14:08 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc' 17:14:08 : [gl] taking advantage of 'GL_ARB_texture_cube_map' 17:14:08 : [gl] taking advantage of 'GL_ARB_texture_env_crossbar' 17:14:08 : [gl] taking advantage of 'GL_ARB_texture_env_combine' 17:14:08 : [gl] taking advantage of 'GL_ARB_transpose_matrix' 17:14:08 : [gl] taking advantage of 'GL_ARB_vertex_buffer_object' 17:14:08 : [gl] taking advantage of 'GL_ARB_vertex_program' 17:14:08 : [gl] taking advantage of 'GL_EXT_blend_color' 17:14:08 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array' 17:14:08 : [gl] taking advantage of 'GL_EXT_draw_range_elements' 17:14:08 : [gl] taking advantage of 'GL_EXT_rescale_normal' 17:14:08 : [gl] taking advantage of 'GL_EXT_secondary_color' 17:14:08 : [gl] taking advantage of 'GL_EXT_separate_specular_color' 17:14:08 : [gl] taking advantage of 'GL_EXT_texture3D' 17:14:08 : [gl] taking advantage of 'GL_EXT_texture_env_add' 17:14:08 : [gl] max anisotropy factor : 4 17:14:08 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic' 17:14:08 : [gl] taking advantage of 'GL_SGIS_generate_mipmap' 17:14:08 : [gl] taking advantage of 'WGL_ARB_extensions_string' 17:14:08 : [gl] WGL_extensions: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control 17:14:08 : [gl] taking advantage of 'WGL_ARB_pixel_format' 17:14:08 : [gl] taking advantage of 'WGL_ARB_pbuffer' 17:14:08 : [gl] CDS init: OK 17:14:08 : [gl] SetPixelFormat: OK 17:14:08 : [gl] wglCreateContext: OK 17:14:08 : [gl] OpenGL framebuffer context init OK 17:14:08 : [snd] select device (ds8) 17:14:08 : [ds8] Available device : Primary Sound Driver (). 17:14:08 : [ds8] Available device : SigmaTel C-Major Audio (STAC97.sys). 17:14:08 : [ds8] Initialization OK. 17:14:08 : g_ui_recache 17:14:08 : exit 17:14:10 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 17:14:26 : Loading city data .... 17:16:14 : map /def/economy/initial_saves/easy kk100 0xb0b8b paint1 atlanta charleston coffee_dbl 17:16:14 : Trying to create the single delivery game... 17:16:14 : Starting physics server: \gOpen Dynamics Engine (svn revision 981) 17:16:15 : Loading resource server data .... 17:16:15 : Loading road data .... 17:16:15 : Loading terrain data .... 17:16:16 : Loading railing data .... 17:16:16 : Loading building data .... 17:16:17 : Loading model data .... 17:16:20 : Loading prefab data .... 17:16:20 : Loading sign data .... 17:16:20 : Loading traffic light data .... 17:16:20 : Loading city data .... 17:16:20 : Loading vegetation data .... 17:16:20 : Loading particles data .... 17:16:20 : Loading hinges data .... 17:16:20 : Loading stamp data .... 17:16:20 : Loading movers data .... 17:16:34 : Map successfully loaded ....
Is this the log?
|
|